dal 2003, semper fidelis!

AA3 hotfix patch presto disponibile

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Moderator: Moderatori

Phoenix (Army Project Team) wrote: We’d like to thank all of you for your support of America's Army 3. The level of interest since release has been tremendous. As you are aware, there have been many challenges since launch. The vast majority of issues you may have experienced has been a result of the huge demand on our network which has unfortunately impacted training qualification and game server performance.

The feedback that we have received from the AA3 community has been invaluable in our efforts to improve player performance. The America's Army Team is working to resolve the problems and to bring you a solution as quickly as possible.

We are dedicated to providing continuous improvements throughout the life of the game and our first course of action will be to release a patch that addresses some of these issues so that you can enjoy the game over the weekend. Once the patch is available, your AA3 game will be automatically updated through Steam or the Deploy Client.

We thank you for your continued support of AA3 and look forward to seeing you on your next mission. As always, if you have any questions or concerns, please send us an email at [email protected]
Nel weekend avremo la nostra prima patch che metterà a posto qualche problema (principalmente i freeze).
Non aspettatevi una "bacchetta magica", però di sicuro il gioco andrà meglio.

qualcuno mi può dire se questa frase è ironica :
The feedback that we have received from the AA3 community has been invaluable in our efforts to improve player performance.

The feedback that we have received from the AA3 community has been invaluable in our efforts to improve player performance.
Il riscontro(giudizio) ricevuto dalla comunità di America's Army 3 è stato inestimabilmente utile per il nostro sforzo atto a migliorare le prestazioni dei giocatori

Re:

Nosferatu wrote:la fix è uscita oggi, salva tutto e bene
peccato che non riesca a connettermi ai server di gioco, poi ditemi voi se è un problema solo mio
:nono:

Re:

snipershady wrote:
The feedback that we have received from the AA3 community has been invaluable in our efforts to improve player performance.
inestimabilmente utile
bhè la maggior parte delle persone gli ha solo bestemmiato dietro :bravbrav:
fenice_nera wrote:
snipershady wrote:
The feedback that we have received from the AA3 community has been invaluable in our efforts to improve player performance.
inestimabilmente utile
bhè la maggior parte delle persone gli ha solo bestemmiato dietro :bravbrav:
:asd:

quanta gente ha imprecato e bestemmiato solo perchè non sanno aspettare un giorno in più e vogliono immediatamente la pappa pronta immediatamente...

mah... io intanto gioco a pro :asd:

secondo me, ci prendono in giro
Phoenix wrote: Attention Soldiers!

Now available via Steam and the Deploy Client is a patch to greatly improve performance of AA3. This patch addresses the following issues:

• Removed apparent lag caused by other players entering or leaving a server. <<<< ma quando mai ?
• Resolved many start of round spawn issues.
• Resolved problem with training results not saving. <<<< a noi succede ancora
• Improved communication with Authentication server. <<<<< ora si riesce a fare il log in e poi... non si può giocare
• Resolved freezing up when moving from one training mission to another.
• Cleared up hesitation during training missions
• Significantly reduce number of authentication transactions between player and Authentication server.
• Resolved achievements save and display problems. <<<< no
• Improved login communication with Authentication server <<<< falso
• Improved player statistics tracking for better accuracy <<<< nessuno è trackato perchè non vengono salvati i risultati
• Improved overall performance. <<<< :lookaround:

Get the patch now! See you on the battlefield.

Re:

fenice_nera wrote:secondo me, ci prendono in giro
Phoenix wrote: Attention Soldiers!

Now available via Steam and the Deploy Client is a patch to greatly improve performance of AA3. This patch addresses the following issues:

• Removed apparent lag caused by other players entering or leaving a server. <<<< ma quando mai ?
• Resolved many start of round spawn issues.
• Resolved problem with training results not saving. <<<< a noi succede ancora
• Improved communication with Authentication server. <<<<< ora si riesce a fare il log in e poi... non si può giocare
• Resolved freezing up when moving from one training mission to another.
• Cleared up hesitation during training missions
• Significantly reduce number of authentication transactions between player and Authentication server.
• Resolved achievements save and display problems. <<<< no
• Improved login communication with Authentication server <<<< falso
• Improved player statistics tracking for better accuracy <<<< nessuno è trackato perchè non vengono salvati i risultati
• Improved overall performance. <<<< :lookaround:

Get the patch now! See you on the battlefield.
che ti devo di? so giorni che non mi salva i training... ho pure pensato per assurdo che ci fosse un problema tra il preload di steam e il deploy... ho disinstallato e reinstallato tutto... continua a non salvarmeli e anzi, finendo quello dell'adv. markenship mi rimanda alla schermata principale...

hanno capito che so troppo forte e non vogliono che vi distrugga!!! :roxasd:

io ho fatto qualche sparo :ciaoasd:

Image

solo che il 99% delle volte non riesci a giocare

pure io, ma tanto non salva i progressi.

Re:

fenice_nera wrote:pure io, ma tanto non salva i progressi.
bastardo! lo disilludi così! :asd:
Coar wrote:
fenice_nera wrote:pure io, ma tanto non salva i progressi.
bastardo! lo disilludi così! :asd:
tanto era un non-honor server :omicida:

in pratica era un senza costi server.

So' niubbo....ma il training del mouth, quanti enemi puoi sbagliare?
Ne ho ciccati 8, ma non ho preso nessun amico, eppure mi dice failed...

Re:

[STF]=Mazzocca= wrote:So' niubbo....ma il training del mouth, quanti enemi puoi sbagliare?
Ne ho ciccati 8, ma non ho preso nessun amico, eppure mi dice failed...
forse è per il solito bug... :boing:

A me freeza sempre, pure se lancio una mappa da locale.

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